Tag Archives: update

Hamlet, Spaceships and Shiny Things

I haven’t had much time for gaming lately, but here are some notes on some of the games I have been playing.

To Be or Not To Be

My wife and I have both been playing this adorable little choose-your-own-Shakespeare-adventure mobile game by Ryan North (of Dinosaur Comics) and developed by Australian company Tin Man Games. It’s brilliant. I must admit that I’m a Dinosaur Comics fan (though I’ve been trying to read through to current day for several years now) and I’ve noticed that it reads enough like DC and has enough DC in-jokes that I suspect people who haven’t read DC might not get what’s going on half the time. But it’s a refreshing take on Shakespeare and I like how they’ve implemented the music: simply, but responsively enough for the kind of game it is, and it’s really quite pretty.

EVE Online

I’ve jumped back in to EVE recently after a disheartened absence following my corp losing our POS in wormhole space. And now that I’m back in highsec I’m really paranoid. In w-space you get used to spamming the scanner to make sure you’re not about to be killed, and it’s not a habit that’s easy to let slip — nor is really the kind of habit that you should let slip, because in EVE, as in Game of Thrones, everybody is going to die all of the time. Except that in EVE, “everybody” is you. The relatively chilled highsec music doesn’t really allay any of those fears, and I’m a bit surprised at that. I may have been subconsciously expecting highsec to be like a warm fuzzy blanket after the cold emptiness of w-space. I guess losing a ship full of stuff in your first trek back in the game shatters that expectation. Oh well.

I think, also, that knowing that the whole CODE. thing happened while I was away from highsec makes me expect a whole lot more ganking than before. So far, I haven’t seen any (except for the aforementioned gank I experienced that was unrelated to CODE.), but I’m keeping my eyes peeled.

Maybe now that VR is a thing and we’re all wearing headsets we can figure out a way to read brain activity to determine emotional state and adjust music accordingly. This would almost certainly be terribly annoying (particularly if you’re multitasking) but if you’re fully immersed and expecting to be ganked it could enhance the heck out of that paranoia.

Skyrim

As mentioned very briefly in an earlier post, I’ve finally got through Skyrim‘s main quest. Such dragons! And it’s such a beautiful game world. I really enjoyed Blackreach just for its unexpected vastness and the prettiness of all the shiny things. So many shiny things.

But Skyrim, much like Oblivion before it, is easy. Don’t get me wrong, I sort of like making my character near-invincible just by existing. My sneaking skills are top shelf, which is sort of weird for a battleaxe-wielding, heavily-armoured Nord. But quite aside from the fact that my character is a sneaky beefcake, the missions just don’t challenge. Over Christmas I watched my bro-in-law play Bloodborne quite a lot, and played it a little myself. Learning enemy moves, jumping out of the way in the nick of time and spending hours trying to beat one boss are par for the course. Then I came home, jumped in to Skyrim and accidentally became Archmage of the Mages’ Guild. A few quests and then suddenly the Archmage dies, all the mages avenge him, and they tell me that I’m Archmage… because the guy with the battleaxe is clearly the best mage. Never mind that he can only cast Apprentice level spells. A mere technicality.

But the game is pretty and the music is nice, both of which Skyrim a lovely place to explore. And those dragons are really quite good dragons.